Difference between revisions of "1-4f. Main Features – Call Request (solution)"
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=== Exercise === | === Exercise === | ||
+ | '''CRM - Control Room Master''' | ||
+ | * ''Configure the Main Guard for call queing by setting station type to "CRM" (Control Room Master).'' | ||
+ | [[File:1-4f solution5.PNG|thumb|left|500px|Set the Station Type = CRM. This will change the display into a four-line display, and it will be more suitable for call request handling]] | ||
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'''Call Request''' | '''Call Request''' | ||
* ''The call button at the Entrance and at the Elevator should generate a Call Request to the Main Guard:'' | * ''The call button at the Entrance and at the Elevator should generate a Call Request to the Main Guard:'' | ||
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* ''The Main Guard should answer the first call in queue by pressing the leftmost DAK key below the display:'' | * ''The Main Guard should answer the first call in queue by pressing the leftmost DAK key below the display:'' |
Revision as of 13:48, 31 March 2017
Exercise
CRM - Control Room Master
- Configure the Main Guard for call queing by setting station type to "CRM" (Control Room Master).
Call Request
- The call button at the Entrance and at the Elevator should generate a Call Request to the Main Guard:
Call Request - Hotline
- 2 seconds after Mr. Galilei lifts the handset, a Call Request should be made to the Main Guard. The Call Request should be removed if the handset is replaced before answered:
- The Main Guard should answer the first call in queue by pressing the leftmost DAK key below the display:
- By activating the DAK key D1 at the Main Guard, new call requests should be forwarded to the Reception: