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Difference between revisions of "AUDIO PATH DISCONNECT"

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!style="background:#ffdead;" width="90pt" colspan="2"|AUDIO_PATH_DISCONNECT
 
!style="background:#ffdead;" width="90pt" colspan="2"|AUDIO_PATH_DISCONNECT
 
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!style="background:#ffdead;" width="100pt"|AMC 06.00
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|colspan="5"|[[AlphaNet]]:  Release the end­to­end audio path. Normal disconnect from source or destination.   
 
|colspan="5"|[[AlphaNet]]:  Release the end­to­end audio path. Normal disconnect from source or destination.   
 
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|align=center|1||[[UINT1]]||colspan="3"|Reason:<br\>0 = undefined<br\>1 = normal<br\>2 = priority override<br\>3 = timeout<br\>4 = audio ch failure<br\>5 = data link failure
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|align=center|1||[[UINT1]]||colspan="3"|Reason:<br />0 = undefined<br />1 = normal<br />2 = priority override<br />3 = timeout<br />4 = audio ch failure<br />5 = data link failure
 
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|align=center|2||[[UINT1]]||colspan="3"|Forward/backward reference. (Depending on direction).
 
|align=center|2||[[UINT1]]||colspan="3"|Forward/backward reference. (Depending on direction).
 
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Latest revision as of 14:40, 3 October 2019

AI.png
AUDIO_PATH_DISCONNECT 0x8006 32774 AMC 06.00
AlphaNet: Release the end­to­end audio path. Normal disconnect from source or destination.
1 UINT1 Reason:
0 = undefined
1 = normal
2 = priority override
3 = timeout
4 = audio ch failure
5 = data link failure
2 UINT1 Forward/backward reference. (Depending on direction).


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